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New World Sugestion
#1
Settings
Game speed 4
Unit speed 0.5
Ability to demolish buildings Active
Morale inactive
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system Simplified research
Church inactive
Achievements Active(server don't have)
Growing barbarian villages Active (up to 3000 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 7 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 2 Days
max. ratio of attackers : defenders inactive
Flags Disabled (server dont have)

Units
Archers inactive
Scout system The scout can scout troops, buildings, resources and scout foreign units
Paladin Active, items can be found. (Server dont have)
Militia Enabled
Nobleman
Increased prices for noblemen: Gold coins
Max noblemen distance 100 Fields
Loyalty decrease per nobleman attack 25-37
Loyalty increase per hour 6
Configuration
Tribe member limit 15
Account sitting Desactivated
Free trade Without restrictions
Select a direction Active
Victory requirements After 62 days, one tribe must hold at least 75% of the villages.

Starter Settings:

  Village Headquarters 1
  Barracks 0
  Stable 0
  Workshop 0
  Academy 0
  Smithy 0
  Rally point 1
  Market 0
  Timber camp 6
  Clay pit 6
  Iron mine 6
  Farm 1
  Warehouse 1
  Hiding place 1
  Wall 0

Is it possible to test?
:)
[-] The following 1 user says Thank You to xiko22 for this post:
  • RUDE
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#2
Very nice Idea
[-] The following 1 user says Thank You to RUDE for this post:
  • xiko22
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#3
(16-02-2016, 23:08)xiko22 Wrote: Settings
Game speed 4
Unit speed 0.5
Ability to demolish buildings Active
Morale inactive
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system Simplified research
Church inactive
Achievements Active(server don't have)
Growing barbarian villages Active (up to 3000 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 7 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 2 Days
max. ratio of attackers : defenders inactive
Flags Disabled (server dont have)

Units
Archers inactive
Scout system The scout can scout troops, buildings, resources and scout foreign units
Paladin Active, items can be found. (Server dont have)
Militia Enabled
Nobleman
Increased prices for noblemen: Gold coins
Max noblemen distance 100 Fields
Loyalty decrease per nobleman attack 25-37
Loyalty increase per hour 6
Configuration
Tribe member limit 15
Account sitting Desactivated
Free trade Without restrictions
Select a direction Active
Victory requirements After 62 days, one tribe must hold at least 75% of the villages.

Starter Settings:

  Village Headquarters 1
  Barracks 0
  Stable 0
  Workshop 0
  Academy 0
  Smithy 0
  Rally point 1
  Market 0
  Timber camp 6
  Clay pit 6
  Iron mine 6
  Farm 1
  Warehouse 1
  Hiding place 1
  Wall 0

Is it possible to test?

Milliseconds Active
  • The system must require a full rewrite to activate miliseconds. on ToDO list!
Fake limit Inactive
  • Not implemented, still thinking about adding it.
Achievements Active(server don't have)
  • Implemented but not fully tested, not comming in the near future.
Flags Disabled (server dont have)
  • Not implemented, I personally thing is a dumb ideea.. No flag gives you extra powers. Is like I have a flag that gives me 10000% more intelligence, and if I lose it I am stupid :)).
Paladin Active, items can be found. (Server dont have)
  • Implemented, require few more testings, not working as I expected.
Militia Enabled
  • I have a better ideea than militia, but requires some implementation ToDO!
Max noblemen distance 100 Fields
  • For the moment there is no limit, but I will limit units during traveling. 
Account sitting Desactivated 
  • Always was deactivated due to a major issue. Might give it a chance when I'm done reading OT(Optimisation Tehniques)
[-] The following 2 users say Thank You to Savage for this post:
  • xiko22, RUDE
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#4
So what do you think? Let's create this world?
:)
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#5
is the world speed 4 if so im not in to the idee i think a server with 500 or 1000 or 2000 speed what runs for 30 days or 90 days its would be more fun to play on you can test more of the features while hosting this.

if you are gonna host more slower servers i dont think people like me would like it i would rather play on a server with 10.000 speed for 3 days and comeback when there is new content.

But the big but is if there is a more stable server and even more stable community arround i would rather play.

I also believe the request of xiko22 is not bad but i also like to see a church / believe server and morale.
[-] The following 1 user says Thank You to dewittejager for this post:
  • xiko22
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