Settings
Game speed 4
Unit speed 0.5
Ability to demolish buildings Active
Morale inactive
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system Simplified research
Church inactive
Achievements Active(server don't have)
Growing barbarian villages Active (up to 3000 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 7 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 2 Days
max. ratio of attackers : defenders inactive
Flags Disabled (server dont have)
Units
Archers inactive
Scout system The scout can scout troops, buildings, resources and scout foreign units
Paladin Active, items can be found. (Server dont have)
Militia Enabled
Nobleman
Increased prices for noblemen: Gold coins
Max noblemen distance 100 Fields
Loyalty decrease per nobleman attack 25-37
Loyalty increase per hour 6
Configuration
Tribe member limit 15
Account sitting Desactivated
Free trade Without restrictions
Select a direction Active
Victory requirements After 62 days, one tribe must hold at least 75% of the villages.
Starter Settings:
Village Headquarters 1
Barracks 0
Stable 0
Workshop 0
Academy 0
Smithy 0
Rally point 1
Market 0
Timber camp 6
Clay pit 6
Iron mine 6
Farm 1
Warehouse 1
Hiding place 1
Wall 0
Is it possible to test?
Game speed 4
Unit speed 0.5
Ability to demolish buildings Active
Morale inactive
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system Simplified research
Church inactive
Achievements Active(server don't have)
Growing barbarian villages Active (up to 3000 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 7 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 2 Days
max. ratio of attackers : defenders inactive
Flags Disabled (server dont have)
Units
Archers inactive
Scout system The scout can scout troops, buildings, resources and scout foreign units
Paladin Active, items can be found. (Server dont have)
Militia Enabled
Nobleman
Increased prices for noblemen: Gold coins
Max noblemen distance 100 Fields
Loyalty decrease per nobleman attack 25-37
Loyalty increase per hour 6
Configuration
Tribe member limit 15
Account sitting Desactivated
Free trade Without restrictions
Select a direction Active
Victory requirements After 62 days, one tribe must hold at least 75% of the villages.
Starter Settings:
Village Headquarters 1
Barracks 0
Stable 0
Workshop 0
Academy 0
Smithy 0
Rally point 1
Market 0
Timber camp 6
Clay pit 6
Iron mine 6
Farm 1
Warehouse 1
Hiding place 1
Wall 0
Is it possible to test?
:)